Trumf: colourful version


TRUMF SMS-07 PR42 (0-00-02-20)
As you can’t have Object Buffers/seperate passes for materials in Cinema 4D, only geometry. As we needed flat textures, we needed to key out some parts of a model to use as an alpha channel. This resulted in brightly colored 3D renders looking more or less like this, which we thought looked quite nice.

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