As you can’t have Object Buffers/seperate passes for materials in Cinema 4D, only geometry. As we needed flat textures, we needed to key out some parts of a model to use as an alpha channel. This resulted in brightly colored 3D renders looking more or less like this, which we thought looked quite nice.
Trumf: colourful version
Job – post delivery
What kind of destiny awaits your work after it is delivered to the clients?
One beautiful foggy day, I stumbled upon one of our old jobs… Not exactly looking it’s best…