All posts by Franck Aubry
The organization, Fredskorpset.no needed a film to help to communicate what they actually do.
I love to go back in time and look at how a project evolved, from the very first thoughts and doodles to the final delivery.
Like all related projects, the story comes first. Read More
This film was great fun to make!
With a mix of digital and analogue techniques, we were able to meet the clients need for multiple versions, whilst satisfying the agency’s desire for an analogue aesthetic.
The brief was clear in terms of what the film should show and how, we just took it a little further as you can see in the final version. We started off with the image above, that is frame from our pitch, and progressed the project through these steps:
Our team member, Franck, has been taking pictures of stuff that reminds him of faces for years. Suddenly he realized that there was a community doing the exact same thing.
Then to his great pleasure, somebody was about to make a book out of these as well!
And even better, a chunk of the book sales goes to charity!
What could be better than that?
You can buy it here.
As you can’t have Object Buffers/seperate passes for materials in Cinema 4D, only geometry. As we needed flat textures, we needed to key out some parts of a model to use as an alpha channel. This resulted in brightly colored 3D renders looking more or less like this, which we thought looked quite nice.
An internal project, Pass It On, derived from the Dadaist game of Exquisite Corpse and the children’s game Telephone (Chinese whispers.) A collection of images is collectively assembled, each image loosely based on the previous, the result unknown until the end of the process. A great source of inspiration, and a chance to create something completely different! Read More